Electrical Explosion in UE4-- See extended breakdown in the project's additional images. Responsible for all aspects.
There is no post-processing on this project in UE4 or AE-- After Effects was only used to composite the video.
Material-driven fire, smoke simulated in Houdini and flipbook adjusted in FDFX Slate Editor.
Electricity is comprised of hand-painted flipbooks in Photoshop based on reference.
The wires were rigged meshes driven by a dynamic hair curve in Maya.
Thanks for watching, I appreciate commentary and critique to improve, so please post your feedback in the comments!
Electrical Explosion by Lindsey Gunsallus --Real-Time VFX in UE4 [update Nov 1, 2018]